Attacking in SURGE! has some uniquities to each kind of attack. It ranges from Melee Attacks to Ranged Attacks, Unarmed Strikes, Grappling & Tackling, Pinning, and Shoving.
Melee attacks refer to attacking a target with a physical weapon, within the range provided by the weapon statistic. Ranged attacks refer to attacking with a physical weapon capable of reaching a target more than 10 ft. away. Unarmed Strikes refer to a special kind of melee attack that is effectively any kind of hand-to-hand martial combat (think punches, kicks, headbutts, etc.). Grappling & Tackling are attacks that cause a condition based on contested rolls; winning a contested grapple causes the target to gain the Restrained condition, whereas successfully tackling a target makes both the attacker and the target gain the Prone condition. Successfully pinning a target causes it to gain the Restrained condition but also makes it so that the target is unable to make physical attacks (overcoming Pinned follows the same rules as Restrained). Lastly, successfully shoving a target moves them 5 ft in the direction of the shove.
Attacking with a physical weapon, either ranged or melee will follow the same basic principles, just with different statistics and modifiers.
Stats Used for Attacking
Melee: Martial Combat Skill roll + Strength Level = Attacking (To Hit); Physical Damage from successful hit determined by weapon.
Ranged: Marksmanship roll = Attacking (To Hit); Physical Damage from successful hit determined by weapon.
*See Physical Damage and Magical Damage to see how damage is applied.