While a creature is affected by this condition, they can not be Frightened.
A creature affected by the Confused condition must roll a 1d6 at the beginning of each turn in combat:
1-2. Attack the closest living creature.
3-4. Fall in love with the closest living creature, only entering into combat with direct threats to it.
5-6. Be incapable of entering combat this turn, and can't defend against attacks.
Until remedied, a creature affected by this condition also has Intelligence and Charisma rolls reduced by -2.
Remedies
Spells that remove conditions may be used to cure this condition, or waiting 1 day until the creature will return to their senses.