Encounters include any combat, events, and traps that are time-sensitive and Battle Order is rolled. En-Counter points are awarded to any creature that completes an Encounter more than 0 HP (dead or unconscious). While Encounters are guaranteed to increase the En-Counter value, the GM may award additional points at their discretion for any other kind of event in the game.
A Character's Maximum HP is decided by the character's initial Maximum HP, added to their En-Counter score value.