Casting Time: 5 actions
Range: 20ft beam (5ft wide)
The caster creates a line of flames that extends up to 20 ft. away. Any creature caught in range must make a contested Dexterity roll against the Caster’s Mystic. On failure, the caster makes another Mystic roll. The creature takes the dice total in Magical Damage and is now Burning. On success, the creature ignores the Burning status and takes only half damage.
Any creature that is Flame Resistant ignores Burning and takes only half damage.
All flammable objects in the targeted area are set on fire and destroyed unless they are extinguished by the end of the caster’s next turn.