Casting Time: 2 actions
Range: Touch, Target
The caster imbues a target with the Chilled status. There is a flash of bright blue light when the spell is cast successfully on a target that extends for 20 ft., that can't be hidden even by magical darkness.
If the target is a creature, follow melee combat rules for attacking and defending procedures in this way.
If the target is inanimate, it gains the Chilled status. In addition, once the object is imbued with the spell, it may be used to attempt a one-time transfer of the Chilled status to a single creature target as an attack action (requires an additional action to attack). Follow melee combat rules for attacking and defending procedures in this way. If successful, the spell transfers entirely from the inanimate object and no longer contains the Chilled status. If used this way, the spell ends when either the spell is transferred and the Chilled status is applied to a target creature (standard rules apply to the creature), or at the end of the next round - whichever occurs first.
The spell fails if the target is Insulated .