Casting Time: 17 actions
Range: 20ft cube (centered on caster)
The caster instantly envelops a 20ft cube in an aura of disease and decay. All creatures in range must make contested Mystic rolls. The spell cannot be dodged. If target creatures succeed, the creatures take 1d6 damage and must roll on the Poisoned condition table. On failure, they take 1d6 damage, are infected with Death (from the Poison Type table), and is considered “Contagious.”
Strength can not be used to negate the poison.
Any creature that comes within 5ft of a Contagious creature must make contested Mystic roll against the caster's initial roll. On success, the creature takes 1d6 damage and must roll on the Poisoned condition table. On failure, the creature takes 1d6 damage, is infected with Death, and is Contagious.
Secondary infected creatures can not use Strength to negate the poison.
At the beginning of their turns, each affected creature must make contested Strength rolls against the caster’s Intelligence.
The spell ends at the end of the caster's turn, but creatures that are Contagious continue to be so until either all infected creatures die or all poisons associated with the Contagious are cured.