Casting Time: 9 actions
Range: Touch
The caster attempts to erase the memory of a creature. The caster must choose a specific memory, or one is erased at random. Either contested Mystic rolls must be made, or the creature can roll Strength to deflect the caster’s hand. If the target creature succeeds the contested roll, the spell fails, and the creature is aware of the spell and immediately hostile. If the target creature fails the contested roll, the memory is erased, and the creature is unaware that the memory is gone but knows that something is different.