Casting Time: 17 actions
Range: Touch
The caster attempts to steal 1d6 memories from an unwilling target. Either contested Mystic rolls must be made, or the creature can roll Strength to deflect the caster’s hand. On success, the spell fails, but the creature is aware of the spell and is immediately hostile. On failure, not only is the caster able to steal the memories, but the creature is unaware the memories ever existed.
The GM rolls a 1d6 for each memory stolen. Evens are valuable memories, and odds are mundane.