Casting Time: 2 actions
Range: Touch
The caster imbues a target with the Poisoned condition. There is a flash of bright lime green light when the spell is cast successfully on a target that extends for 20 ft., that can't be hidden even by magical darkness.
If the target is inanimate, then it may be used to attempt a one-time transfer of the Poisoned condition to a single creature target as an attack action (does not require an addition action to be used). If successful, the spell transfers entirely from the inanimate object and no longer contains the Poisoned condition. If used this way, the spell ends when either the spell is transferred and the Poisoned condition is applied to a target creature, or at the end of the next round - whichever occurs first.
If the target is a creature, follow standard melee combat rules for attacking and defending as this spell requires physical contact to be made, but no damage is assessed. If the attack is successful, the target creature must roll on the Poisoned condition table. At the end of each turn, it can make a contested Strength roll against the caster’s Mystic roll to negate the poison with physical endurance.
Until a successful Strength roll is made, an item is used to remedy the condition, or spell is used to remedy the condition, a target creature affected by Toxin rolls on the Poisoned condition table and gains additional effects for each new poison type rolled. If it rolls the same poison type, the effect remains but does not stack. On a successful Strength roll, the spell ends but all effects remain until cured.
If the creature is immune to being Poisoned, the spell fails.