Casting Time: 9 actions
Range: 20 ft. radius (centered on the caster)
The caster manipulates the air currents around them to create a powerful cyclone. All creatures must make contested Strength or Mystic rolls against the caster’s Mystic roll. Any target that fails the contested roll is knocked Prone. For any target that fails the contested roll, the caster makes another Intelligence roll. The creature is thrown 1d6 x 10ft into the air, takes 2x fall damage, and is knocked Prone and Stunned.