A creature that has gained the Bleeding Status Effect takes an additional point of Physical Damage for each subsequent successfully landed hit on them. For Example, a character uses their first action to attack a creature with a Dagger which causes 1d6 Physical Damage and applies Bleeding. The character uses their second attack to attack again and assesses damage of 1d6 (+ 1) Physical Damage from Bleeding.
Beginning at the start of the creatures next turn, the damage received from the Bleeding Status Effect doubles. Each subsequent turn, it doubles again (1, 2, 4, 8, Etc.).
Using the Patch Up action when Bleeding is greatly advised.