Sneaking is something that anybody may attempt, at any time. To enter sneak, players must be at least 15 ft. away from any creature they wish to hide from, break line of sight, and make a Guile roll contested against all other characters’ Intelligence roll to see if the attempt is successful. Other Players may also attempt to perceive the sneaking character with Intelligence; declining to do so results in an auto-failure and they are no longer aware of the sneaking character’s location.
Breaking Line of Sight
Breaking line of sight is defined as moving behind any terrain, object, or creature that exceeds the size of the character attempting to sneak in order to break the point-to-point capable vision between the target (who the character is attempting to hide from) and the sneaking character.
Benefits To Entering Sneak
Entering sneak during combat offers the following benefits:
· The next attack against a target first requires a contested Guile roll vs. Intelligence roll. If the Guile roll is successful (beats the Intelligence roll) the attack automatically succeeds and only damage is rolled. If the Guile roll fails (loses against the Intelligence roll), then normal attacking and defending procedures follow.
· Sneaking characters are unable to be targeted by spells, abilities, or attacks from sources that they have successfully hidden from, including allies who were unable to perceive their where abouts with an Intelligence roll (contested against the sneaking character’s Guile roll).
Limitations When Entering Sneak
While entering sneak can offer some major benefits, there are limitations:
· The very first attack that a character, who has successfully entered sneak, makes alerts any targets of their attack to their location.
· Once successfully hidden using the Enter Sneak action, any time the character begins their turn in direct line of sight of any other characters they had successfully hidden from previously, now it must make a new Guile roll. This will follow the standard contested Guile versus Intelligence roll for each applicable character.
· Entering within 5 ft. radius of another creature while sneaking requires a contested Guile roll vs. Intelligence roll.
· At the GM’s discretion: casting spells, generating light, or any other that causes a distraction may break a character’s sneaking actions at the GM's discretion. Discrepancies should be ratified with a contested Guile roll vs. Intelligence roll.