Unlike all other melee attacks, Unarmed Strikes utilize Dexterity for the attack roll modifier instead of Strength where hitting is concerned (but not damage). Strength damage modifiers still apply to successful hits.
A successful rolled hit results in 1D6 damage, plus one of the following options may be chosen:
1. If the character has at least one remaining action on their turn, use it to automatically land a second Unarmed Strike successfully. This ability can only be used once after a successful roll to hit.
2. If the character has at least one remaining action on their turn, use it to automatically succeed in imposing a Restrained condition on the target by grappling them.
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