Character Levels are the overall advancement of a character’s progression through an adventure. As character’s advance, so too do their other abilities grow.
There are many ways to reward players with improvements to their characters, and none can be more iconic than leveling up. SURGE! offers two leveling systems to choose from, that should be decided at session 0 for each adventure. The first is our legacy system called Milestone Level System. This system offers better horizontal scaling for players to explore more skills over time, but reduces how quickly they can master each. The second is the Buy Point Level System that offers much more variety and allows for mastery of Attributes and Skills at the players’ leisure. This system has greater vertical scaling opportunities to master abilities quickly, at the expense of others if they so choose. The Buy Point Level System can be used to generate balanced players, but moreover provides a true “build it the way you want” method.
Each Attribute and Skill starts at Level 1 (unless otherwise noted by Playable Species' bonuses or GM). Buy Points (BP) are awarded each time players’ characters gain a Character Level. Character Levels are awarded at the GM’s discretion. The standard number of BP that a character gains for each Character Level is 8, however, that number may be modified by a character’s Intelligence level (see Learning). Players may use these points however they wish, and whenever they wish to increase Attribute levels and Skill levels. Once awarded, players may immediately use them, or bank them to save them for later use.
The following table showcases how BPs can be spent on both Attributes and Skills. Please note that while buying levels in Attributes is static regardless of level, the cost of buying levels in Skills increases as the level progresses.
(Example: Level 2->3 = 1 BP; Level 3->4 = 2 BP)
Unlike the Milestone Level System, there is no limit or cap to how players spend their BPs; players may stack BPs in to any statistic they desire. This offers true player control to build their character as they see fit.
Each Attribute and Skill starts at Level 1. The Milestone Level System increments Attribute levels and Skill levels in parallel, but these statistics are increased at different frequencies. Using this system, specific storyline conditions must be met to level the players’ overall Character Level, called Milestones. When gaining a Character Level, the character is awarded one Attribute Point that is added to one of the five Attributes (STR, DEX, INT, CHA, LUK). Each Attribute has a maximum Attribute Score of 20.
Benchmarks
Skills also have specific storyline conditions that must be met to gain Skill Points, called Benchmarks. Benchmarks are pre-determined moments where players have achieved something really important to the story arc they are playing through, but they have not achieved a Milestone yet. Three Benchmarks between Character Levels should be expected to be provided by the GM. When GMs are storyboarding their campaign arcs, they should map out these Benchmarks and distribute them evenly. If this does not occur, three Skill Points are instead awarded at the Milestone in addition to the Attribute Point.
Skill Point Distribution
When players distribute their Skill Points achieved from Benchmarks, they must evenly distribute amongst the skills of their choosing. Each Skill Score can only be increased once between Character Levels; they can not be stacked. The reasoning being that critical skills such as Marksmanship could be maximized early on in a campaign, utterly breaking the balance of the game.
Again, this is important. There must be three Benchmarks planned between each Character Level. Skill Points cannot be stacked in the same Skill until after a character has gained a Level.
Additional levels in Intelligence improve the number of skill points provided at benchmarks. See Learning for modifiers to Skill Point Distribution at Benchmarks.*
If the adventure you are running starts above Level 1, then use the following recommendations to build you character:
1. Depending on the character leveling system the GM chooses, calculate the number of BPs for the Buy Point Level System (8 x Character Level); or calculate the number of Attribute Points (1 x Character Level) and Skill Points (3 x Character Level) the characters receive.
3. For each level beyond the first, the player will choose one item from the Item List, from sections indicated in the order below:
1. Item from Medicine
2. Item from Crafting Material
3. Item from General Gear
4. Item from Treasure