Menace is the passive statistic that facilitates bonuses or penalties to Charisma challenges and contested rolls. Menace points are gained through the selection of certain Playable Species, armor type, and the number of equipped weapons on a character. Menace should be used to penalize stealth-related Guile rolls and penalize Charisma rolls attempting to persuade an NPC. Menace should also be used as a bonus to intimidate an NPC. All other bonuses and penalties are at the GM’s discretion.