A modern adaptation of the Blunderbuss, capable of massive damage at relatively close range. After the first 5ft. (5ft. beam), the shot disperses into a 15ft. beam. Any creature within 5ft. takes 5d6 physical damage, between 6ft. and 40ft. takes 4d6 physical damage, between 41ft. and 80ft. takes 3d6 physical damage, and between 81ft. and 120ft. takes 2d6 physical damage. Can’t be blocked by combat shields. A Shotgun is capable of racking 6 Shot shells at any one time. It requires 1 action to fire the Shotgun, and an additional action to racket the next shot shell. To reload the shotgun it requires 1 action to replenish 3 Shot.
Ammunition: Shot
Menace: +3
Cleave: On a successful hit, this weapon causes targets to gain the Bleeding and Broken Status Effects.
Minimum Number of Hands: 2
Encumbrance: 10
Number of Actions to Attack: 1 + 1 (Racket); 1 action to reload 3 shot
Range: 5x5ft. Beam15ft. Beam
Applied Status Effects: Bleeding, Broken
Applied Conditions: N/A
Damage: 2d6 (81-120ft.)/3d6 (41-80ft.)/4d6 (6-40ft.)/5d6 (1-5ft.) Physical Damage
Crafting Skill: Metallurgy
Difficult Rating: Moderate
Required Materials: 12 Alloy Ingots, 2 Wooden Logs
Recommended Vendor Cost: 12,000 Gold