Movement is a term for distance traveled over an action and is determined by a Playable Species’ passive Movement Speed on a tactical map. Each action used for movement allows up to the maximum Movement Speed for distance in any allowable direction. Multiple actions may be used for movement during a character’s turn. For example, a Momen has a standard Movement Speed of 15 ft. per action. If the Momen has three actions available during its turn, the Momen can move a maximum of 45 ft. over three actions (15 x 3 = 45); this example would completely deplete all remaining actions and the Momen’s turn would be over.
Movement is not necessarily limited to horizontal movement. The environment may allow for flying for creatures with the ability to do so, such as the Peri. The environment may also take place in water, or where climbing is possible.
Special Movements
Some movements have special rules and rolls associated with them. Click on each sub-category of movement to learn more about them, but at a notional level use the table below as a guide on what statistic governs each type of special movement.
Jumping Climbing Swimming Athletics Acrobatics Sneaking