Hit Points (HP) are the health value of a character. Every character has a base amount of health dependent on their Species. At the time of creation, add the value of a Strength Challenge roll, multiplied by their Character Level, then add this to the species’ base HP to calculate the starting Maximum HP (MaxHP). As with most games, when a character takes damage, the damage value is reduced from the current HP value. Alternatively, receiving healing will add numbers back to that value, not to exceed the maximum HP. Instead of MaxHP increasing when the character gains a Character Level, characters gain MaxHP procedurally. MaxHP is the sum of a character’s starting MaxHP and En-Counter value. Increasing MaxHP only increases current HP by that same amount, not to exceed the MaxHP value. When HP reaches 0, the character makes Death Saving Rolls.